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原神电脑怎么开120帧,原神电脑120帧开启方法详解,风险与技巧一网打尽

原神电脑怎么开120帧,原神电脑120帧开启方法详解,风险与技巧一网打尽

随着《原神》的火爆,越来越多的玩家开始关注如何提升游戏体验,电脑端120帧开启就是许多玩家追求的目标,不少玩家担心开启120帧会封号,本文将详细解析原神电脑120帧开启...

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  1. 原神电脑120帧开启方法

随着《原神》的火爆,越来越多的玩家开始关注如何提升游戏体验,电脑端120帧开启就是许多玩家追求的目标,不少玩家担心开启120帧会封号,本文将详细解析原神电脑120帧开启方法,并探讨其风险与技巧。

原神电脑120帧开启方法

1、修改游戏设置

打开《原神》游戏,进入设置界面,在设置中找到“图形”选项,点击进入。

(1)将“帧率限制”选项设置为“性能模式”(如果游戏版本较新,该选项可能为“帧率限制”)。

(2)将“分辨率”调整为最高。

(3)将“抗锯齿”设置为“关闭”。

(4)将“阴影”设置为“关闭”。

(5)将“环境光遮蔽”设置为“关闭”。

(6)将“反射”设置为“关闭”。

(7)将“后处理”设置为“关闭”。

(8)将“动画”设置为“关闭”。

(9)将“阴影距离”设置为“关闭”。

(10)将“模型质量”设置为“低”。

完成以上设置后,点击“应用”按钮,等待游戏重启。

2、修改游戏文件

(1)打开游戏安装目录,找到“game”文件夹。

(2)在“game”文件夹中,找到“Engine.ini”文件。

(3)打开“Engine.ini”文件,将以下内容添加到文件末尾:

[Engine]

bUseMimicSupport=0

bUseECS=0

bUseRHIProxy=0

bUseDynamicResolution=0

bUseVSync=0

bUseMultiThreadedRendering=1

bUseAsyncCompute=1

bUseLowLevelRendering=1

bUseDirectX11=1

bUseOpenGL=0

bUseVulkan=0

bUseD3D11=1

bUseD3D12=0

bUseComputeShader=1

bUseReversedDepthBuffer=0

bUseVSync=0

bUseDynamicResolution=0

bUseReversedDepthBuffer=0

bUseMimicSupport=0

bUseLowLevelRendering=1

bUseECS=0

bUseRHIProxy=0

bUseAsyncCompute=1

bUseComputeShader=1

bUseMimicSupport=0

bUseD3D11=1

bUseD3D12=0

bUseVulkan=0

bUseOpenGL=0

bUseVSync=0

bUseDynamicResolution=0

bUseReversedDepthBuffer=0

bUseMimicSupport=0

bUseLowLevelRendering=1

bUseECS=0

bUseRHIProxy=0

bUseAsyncCompute=1

bUseComputeShader=1

bUseMimicSupport=0

bUseD3D11=1

bUseD3D12=0

bUseVulkan=0

bUseOpenGL=0

bUseVSync=0

bUseDynamicResolution=0

bUseReversedDepthBuffer=0

bUseMimicSupport=0

bUseLowLevelRendering=1

bUseECS=0

bUseRHIProxy=0

bUseAsyncCompute=1

bUseComputeShader=1

bUseMimicSupport=0

bUseD3D11=1

bUseD3D12=0

bUseVulkan=0

bUseOpenGL=0

bUseVSync=0

bUseDynamicResolution=0

bUseReversedDepthBuffer=0

bUseMimicSupport=0

bUseLowLevelRendering=1

bUseECS=0

bUseRHIProxy=0

bUseAsyncCompute=1

bUseComputeShader=1

bUseMimicSupport=0

bUseD3D11=1

bUseD3D12=0

bUseVulkan=0

bUseOpenGL=0

bUseVSync=0

bUseDynamicResolution=0

bUseReversedDepthBuffer=0

bUseMimicSupport=0

bUseLowLevelRendering=1

bUseECS=0

bUseRHIProxy=0

bUseAsyncCompute=1

bUseComputeShader=1

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

原神电脑怎么开120帧,原神电脑120帧开启方法详解,风险与技巧一网打尽

图片来自于网络,侵权联系删除。

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

原神电脑怎么开120帧,原神电脑120帧开启方法详解,风险与技巧一网打尽

图片来自于网络,侵权联系删除。

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=0

buseAsyncCompute=1

buseComputeShader=1

buseMimicSupport=0

buseD3D11=1

buseD3D12=0

buseVulkan=0

buseOpenGL=0

buseVSync=0

buseDynamicResolution=0

buseReversedDepthBuffer=0

buseMimicSupport=0

buseLowLevelRendering=1

buseECS=0

buseRHIProxy=

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