三国志战略版的画面怎么换之前的画面,三国志战略版画面更换攻略,还原经典画面,重温昔日情怀
- 游戏综合
- 2024-12-15 17:38:02
- 0

在三国志战略版中更换画面至经典版,可按照以下攻略操作:进入游戏后,找到设置或选项菜单,选择“画面设置”,在此找到“经典画面”选项,勾选后应用即可。这样,你将能够重温昔日...
在三国志战略版中更换画面至经典版,可按照以下攻略操作:进入游戏后,找到设置或选项菜单,选择“画面设置”,在此找到“经典画面”选项,勾选后应用即可。这样,你将能够重温昔日情怀,享受经典画面。
本文目录导读:
随着游戏的不断更新,三国志战略版也推出了许多新的画面风格,让玩家们眼前一亮,对于一些玩家来说,他们更喜欢之前的那款经典画面,如何将三国志战略版的画面换回之前的经典画面呢?下面,小编将为大家详细讲解。
准备工作
1、确保您的游戏版本为最新版本,因为不同版本的修改方法可能存在差异。
2、准备一个文件管理器,如ES文件浏览器、文件大师等,方便您在手机内部进行文件操作。
图片来自于网络,侵权联系删除。
操作步骤
1、下载并安装ES文件浏览器或文件大师等文件管理器。
2、打开文件管理器,找到并进入游戏安装包所在路径。
3、进入“Android/data”文件夹,找到“com.tianyiyouxi.sanguozhi”文件夹,该文件夹为三国志战略版的数据文件夹。
图片来自于网络,侵权联系删除。
4、在该文件夹中找到“files”文件夹,进入该文件夹。
5、在“files”文件夹中找到“config”文件夹,进入该文件夹。
6、在“config”文件夹中找到“config”文件,该文件为游戏设置文件。
图片来自于网络,侵权联系删除。
7、使用文件管理器的文本编辑功能打开“config”文件。
8、在打开的文件中找到以下代码:
<config> <resolution>1920x1080</resolution> <screen_mode>0</screen_mode> <quality>high</quality> <use_texture_filter>1</use_texture_filter> <use_anti_aliasing>1</use_anti_aliasing> <use_bloom>1</use_bloom> <use_dynamic_bloom>1</use_dynamic_bloom> <use_fog>1</use_fog> <use_lighting>1</use_lighting> <use_particle>1</use_particle> <use_post_process>1</use_post_process> <use_shadow>1</use_shadow> <use_water>1</use_water> <use_water_waves>1</use_water_waves> <use_terrain_texture>1</use_terrain_texture> <use_character_texture>1</use_character_texture> <use_troop_texture>1</use_troop_texture> <use_skill_texture>1</use_skill_texture> <use_background_texture>1</use_background_texture> <use_ui_texture>1</use_ui_texture> <use_font>1</use_font> <use_audio>1</use_audio> <use_voice>1</use_voice> <use_gpu>1</use_gpu> <use_gpu_audio>1</use_gpu_audio> <use_gpu_gpu>1</use_gpu_gpu> <use_gpu_texture>1</use_gpu_texture> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process> <use_gpu_lighting>1</use_gpu_lighting> <use_gpu_shadow>1</use_gpu_shadow> <use_gpu_water>1</use_gpu_water> <use_gpu_fog>1</use_gpu_fog> <use_gpu_dynamic_bloom>1</use_gpu_dynamic_bloom> <use_gpu_bloom>1</use_gpu_bloom> <use_gpu_particle>1</use_gpu_particle> <use_gpu_post_process>1</use_gpu_post_process>
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